Skip to main content

Overloading......A Matter Of Taste !!!

This was a pretty interesting discussion about method overloading in the managed world. As the discussion says that the overloading is a matter of taste. It seems that the method overloading in the managed world, indeed, is a matter of taste. Sad BUT True !!! But on the contrary, it must have been a [strict] rule. Overloading might be exhibited differently by each language in the unmanaged world. But as far as .NET goes, it must have been made a standard specification. Pardon me, if there is one.

As it was pointed out in the discussion, how do we define the behaviour in the case where we derive classes across assemblies developed in another .NET language ?

As far traditional C++ goes, the overloaded method resolution starts from the derived but does not have strict type checking eg. for numeric types]. And the point to note is that only the method in the derived class with the exact prototype as the base is considered the overload. Ofcourse, C++ is not as much type safe as C#. This is taken care in C# by the override keyword which allows only the exact prototypes to be involved in overloading. And at times explicit casting is required unlike in C++.

But in the case of C#, the first principle observed in overloading is to avoid it. Pretty confusing, huh? Take a look at the example below:-


namespace Samples.MyConsole
{
class Parent
{
public void Foo()
{
Console.WriteLine("Parent.Foo");
}
}

class Child : Parent
{
public void Bar()
{
Console.WriteLine("Child.Bar");
}
}

class Base
{
public virtual void XYZ(Child c)
{
c.Foo();
c.Bar();
}
}

class Derived : Base
{
public virtual void XYZ(Parent p)
{
p.Foo();
}

public override void XYZ(Child c)
{
base.XYZ(c);
}
}

class User
{
public static void SomeMethod()
{
Child c = new Child();
Parent p = c as Parent;

Derived d = new Derived();
Base b = d as Base;

Console.WriteLine("Playing with Derived");
d.XYZ(c);
d.XYZ(p);

Console.WriteLine("\nPlaying with Base");
b.XYZ(c);
b.XYZ(p as Child);
}
}
}

Here is the output at the console:-

Playing with Derived
Parent.Foo
Parent.Foo

Playing with Base
Parent.Foo
Child.Bar
Parent.Foo
Child.Bar

You would have guessed the surprise that you are about to experience. Yes, d.XYZ(c) calls the Derived.XYZ(Parent p), and not the Derived.XYZ(Child c) which is a better match. It does if it had been defined as public new void XYZ(Child c). But same is not the case with C++. It gives us no suprise.

And as far as C++/CLI is concerned, it behaves as traditional C++.

So the intriguing bitter part is that the overloading in the managed world is not a thing at the CLR level nor does it seem to be something concerned with the specification. It seems to be a matter of taste.

Comments

Popular posts from this blog

Extension Methods - A Polished C++ Feature !!!

Extension Method is an excellent feature in C# 3.0. It is a mechanism by which new methods can be exposed from an existing type (interface or class) without directly adding the method to the type. Why do we need extension methods anyway ? Ok, that is the big story of lamba and LINQ. But from a conceptual standpoint, the extension methods establish a mechanism to extend the public interface of a type. The compiler is smart enough to make the method a part of the public interface of the type. Yeah, that is what it does, and the intellisense is very cool in making us believe that. It is cleaner and easier (for the library developers and for us programmers even) to add extra functionality (methods) not provided in the type. That is the intent. And we know that was exercised extravagantly in LINQ. The IEnumerable was extended with a whole lot set of methods to aid the LINQ design. Remember the Where, Select etc methods on IEnumerable. An example code snippet is worth a thousand ...

Implementing COM OutOfProc Servers in C# .NET !!!

Had to implement our COM OOP Server project in .NET, and I found this solution from the internet after a great deal of search, but unfortunately the whole idea was ruled out, and we wrapped it as a .NET assembly. This is worth knowing. Step 1: Implement IClassFactory in a class in .NET. Use the following definition for IClassFactory. namespace COM { static class Guids { public const string IClassFactory = "00000001-0000-0000-C000-000000000046"; public const string IUnknown = "00000000-0000-0000-C000-000000000046"; } /// /// IClassFactory declaration /// [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid(COM.Guids.IClassFactory)] internal interface IClassFactory { [PreserveSig] int CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject); [PreserveSig] int LockServer(bool fLock); } } Step 2: [DllImport("ole32.dll")] private static extern int CoR...

Passing CComPtr By Value !!!

This is about a killer bug identified by our chief software engineer in our software. What was devised for ease of use and write smart code ended up in this killer defect due to improper perception. Ok, let us go! CComPtr is a template class in ATL designed to wrap the discrete functionality of COM object management - AddRef and Release. Technically it is a smart pointer for a COM object. void SomeMethod() { CComPtr siPtr; HRESULT hr = siPtr.CoCreateInstance(CLSID_SomeComponent); siPtr->MethodOne(20, L"Hello"); } Without CComPtr, the code wouldn't be as elegant as above. The code would be spilled with AddRef and Release. Besides, writing code to Release after use under any circumstance is either hard or ugly. CComPtr automatically takes care of releasing in its destructor just like std::auto_ptr . As a C++ programmer, we must be able to appreciate the inevitability of the destructor and its immense use in writing smart code. However there is a difference...